Light is the thing that makes things visible.

For each of us reality reveals itself as a combination of fragmented moments, an ever shifting present. A multiplicity of viewpoints that is not taken but assumed, transient to itself, neither real nor unreal. In Praise of Shadows is a silent suite of luminal art in space performed by the light instrument 9:1, consisting of 19 white cold diffused ad hoc dimmable fittings and haze contained in a rectangular space .

The experience consists of five movements that unfold over a period of 30 minutes. The composition is informed by the dark adaptation phenomenon that occurs in the human eye and profoundly inspired by the essay of the same name written in 1933 by Japanese novelist Jun'ichirō Tanizaki. 

Nerea Castro

Universidade do Porto

Apex Frontier VR is a virtual reality experience that explores a space scenery where the player finds himself stranded in a planet's orbit with his ship in emergency mode. The player can explore the surroundings and interiors of the ship.​

David Marques, Pedro Silva, Tito Machado, Vítor Araújo​

Instituto Politécnico do Cávado e Ave

Simulation of a live ecosystem with real time generated music and graphics. The purpose of this installation is to give an immersive and interactive audiovisual experience where the user can have a role in the evolution of the system.

Henrique Couto

Instituto Politécnico de Castelo Branco

A musical study on the spherical trajectories - fundamental to ambisonics -  and the perception of the speed of movement in an octagonal reproduction format. By exploring recording techniques inside and outside the recording studio, Estudos Circulares combines different sonic landscapes into a multi-channel presentation space where the listener understands form through movement

Nuno Castro

Universidade Católica Portuguesa

"Permafrost" is ground, including rock or (cryotic) soil below the freezing point of water. In this installation, freezing is a conceptual method for “holding” mater in time. Several blocks of frozen earth are suspended and detritus continuously fall in to a platform prepared with sensors.  This works as a receptive field using coded data to interpret the impact, time, mass and displacement of the defrosted earth.

As the piece evolves, matter accumulates generating a sculptural disposition with unpredictable interactions in the speakers, oscillations and acoustic response. Permafrost uses  “natural vs unnatural cycles” , opposing geological processes with digital technology.

Gil Delindro and Adam Basanta


Composer Laurie Spiegel's music draws on her classical training, pre-classical lute and folk banjo roots, but she is also a computer programmer, software designer and visual and video artist and often-published theorist. She is known worldwide for her pioneering work with several early electronic and computer music systems. Her focus with them has been largely on interactive software that use algorithmic logic as a supplement to human abilities, and on the aesthetics of musical structure and cognitive process.

Her best known work includes her seventies music from the GROOVE Hybrid System at Bell Labs, early work in the online transmission of digital music, a realization of Kepler's Harmony of the World that went up on the Voyager spacecraft's golden record, and Music Mouse – An Intelligent Instrument for Mac, Amiga and Atari computers. Although she is often grouped with the Minimalists due to the modal, drone and rhythmic aspects of her early LP The Expanding Universe, her recent music is often considerably darker and more complex, as her later CDs Unseen Worlds and Obsolete Systems show. She lives and works in Lower Manhattan since the seventies, and has taught at Cooper Union and NYU, where she founded the computer music studio in 1981.

In Semibreve Laurie Spiegel will present a installation of her new score for the video piece Maya Deren: Prelude to Generating a Dream Palette by Peter Schmideg.

Peter Schmideg (1953-2014) was an actor, playwright, screenwriter, film director and a radio host and producer.

Laurie Spiegel

Audiovisual installation that explores the concept of the presentation of a music piece in a virtual space. The objective of the installation is that the user recognizes the different elements that make up the piece through different sound planes and perspectives. ​

Alexandre Mendes

Instituto Politécnico de Castelo Branco

Sensis is an art installation that allows for a sensory experience per se through audiovisual stimuli, resulting in an immersive environment with the material that is being triggered as people walk around. Through the analysis and deconstruction of a poem that relates to the Portuguese People’s collective memory, specifically tackling with Poetry and Fado, the creators’ reflection revolves around the exploration and appropriation of symbols and meanings as creative essence for manipulating materials.​

António Baía Reis, Roberto Vaz, Suse Ribeiro e Tiago Dionísio​

Universidade do Porto

Xadrex 1 is a chess engine used to obtain live musical material, so music can be generated in real-time, whose parameters are given by the development of a chess game.

Chess is probably the world’s oldest board game. Its greatness comes from having an infinite complexity and depth out of simple rules.

The aim of this piece is to transform chess mechanics into music, trying to make it reflect the singularities of the game. 

Lucas Rei Ramos

Escola Superior de Música e Artes do Espetáculo - Porto